In-house developers are like the new bankers – they are in high demand and can charge (almost) what they want. In general, the total cost of hiring a full-time developer works out more expensive than hiring our development teams. Also, increasing headcount is risky, especially when you may not be continuously developing. Why not scale-up and down with us as it suits your needs? Our pay-as-you-go model provides flexibility to optimise development resourcing based on your roadmap so you only spend on the developer time you need, saving you money which you can spend on the rest of the business.
Existing platforms such as Upwork are filled with poor quality freelancers and ‘cowboy’ agencies who are un-vetted and often unreliable. Even high-quality, very reliable freelancers have a finite number of hours in the day so struggle to compete with a team. We only work with a small number of highly vetted, trusted teams. Plus, our teams come with processes and dedicated resources for project management, QA and DevOps… good luck getting a freelancer to do all that!
Our team reviews the code, technical approach and architecture of the development teams that join our platform. We check past client reviews to verify and validate them, and analyse their previous projects to determine their suitability for each client brief. Plus, we only work with teams where we have an open, honest and friendly relationship – we would never suggest someone we wouldn’t personally work with…would you?
We are all about making your life easy so our flexible teams always include a Deazy product manager who will support you through the process. We have real experience in scoping, designing and then managing the build of digital products, as well as analysing how to use technology to support your business goals. Feel free to get in touch to discuss your project and our ways of working – we’ll never charge for a chat and we’ll be the first to say if we’re not a good match!
The incredible Will Houghton, our head of design, and his team can work with you to understand your requirements and then craft engaging user experiences, across any device(s). If you want an example of his work, you’re looking at it right now!
None! That’s a hardware problem…